AI Insights · Timothy · October 2021
Top 5 Ultracasual Games in Denmark Q3 2021: Performance Overview
Discover the performance trends of the top 5 ultracasual games on a unified platform in Denmark during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the ultracasual gaming sector in Denmark exhibited intriguing trends across the top 5 applications on a unified platform. Below, we delve into the weekly downloads, revenue, and active user metrics for these popular games.
Magic Slime: Antistress & ASMR from Finger Art Games showed a steady decline in revenue, starting at approximately $3K in late June and tapering off to around $1.9K by the end of September. Weekly downloads for the game saw a significant drop from 122 in the first week of the quarter to 30 in the last week. The number of active users also decreased gradually from 2K to 1.3K over the same period.
Slime it: Slime Game Simulator by Slime4Fun experienced a similar downward trend in revenue, beginning at $1.2K and ending the quarter at about $434. Downloads fluctuated, starting at 1.1K, dipping to a low of 56, and then recovering to 152 by the end of September. Active users saw a consistent decline from 3.1K to approximately 1.5K.
Goo: Slime simulator, ASMR from Exomind LTD had a more varied performance. Revenue was sporadic, with a high of $334 at the start, dropping to single digits mid-quarter, and then stabilizing around $134. Downloads showed a resurgence mid-quarter, peaking at 566 and ending at 200. Active users also showed some recovery, rising from 70 to 177 by the end of the quarter.
Diamond Painting ASMR Coloring by Crazy Labs maintained relatively stable revenue, ranging between $76 and $148, with a slight peak in late September. Downloads began at 998 and fluctuated, eventually stabilizing around 294. Active users also saw a decline, starting from 1.8K and ending the quarter at 726.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. had consistent revenue growth, starting at $108 and reaching $178 by the end of September. Downloads remained relatively stable, hovering around 50 to 64 weekly. Active users saw minor fluctuations, starting at 180 and ending slightly lower at 98.
For more detailed insights and analytics on these ultracasual games, visit Sensor Tower.